Research on the Application of Virtual Reality Technology in Immersive Teaching and Classroom Teaching Effect
School of the Arts, Universiti Sains Malaysia Penang, Malaysia, 11700
School of the Arts, Universiti Sains Malaysia Penang, Malaysia, 11700
Abstract
This study aims to examine the influence of virtual reality (VR) technology on immersive teaching methods and its subsequent impact on educational outcomes. Specifically, it seeks to explore how VR contributes to enhancing teaching effectiveness, student engagement, and overall learning experiences, with particular emphasis on the role of student motion recognition and target tracking technologies. A qualitative approach was utilized, comprising 18 semi-structured interviews with faculty members experienced in VR-based teaching. The data were analysed using a three-step thematic analysis to identify key themes and patterns related to the impact of VR on educational practices. The study found that VR significantly enhances teaching effectiveness by integrating interactive learning elements and improving the visualization of complex concepts. Students demonstrated higher levels of engagement and participation during VR sessions, although challenges related to technical issues and logistical constraints were identified. Furthermore, student motion recognition and target tracking technologies facilitated personalized learning experiences; however, these technologies also introduced challenges, including student discomfort and limitations arising from technological constraints. This research addresses a gap in the literature by providing empirical evidence regarding the impact of VR on teaching and learning outcomes. It offers practical insights into overcoming the challenges associated with VR integration and optimising its use in education, emphasising its potential to transform educational practices and enhance student engagement.